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561. Most over powered ships in EVE to date - in Ships and Modules [original thread]
Jav torp/ECM/stab raven Stabbed vagabond drone ships + ECM (domi/ishtar/curse/pilgrim) basically anything with ECM anything with stabs... oh and nanoships. I hear pre stack nerf geddons were amazing too ------------------------
- by king jks - at 2007.03.24 00:15:00
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562. Drake lvl 4 - in Ships and Modules [original thread]
7x heavy launcher II tractor beam 3x LSE II 3x hardeners (I use 2 rat specific and an invuln) 2x BCU II 2x SPR II 3x recharge rigs 5x light drones fits with AWU 4 and a -3% launcher CPU need implant thingy. ------------------------
- by king jks - at 2007.03.23 22:23:00
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563. Faction Battleship Need Love - in Ships and Modules [original thread]
What I really want to see are new hybrid factions, like gallente/amarr and caldari/minmatar. ------------------------
- by king jks - at 2007.03.23 21:10:00
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564. A Pair of Battlecruisers - in Ships and Modules [original thread]
Astarte and Absolution Oh wait, for T1, Myrmidon and Hurricane. ------------------------
- by king jks - at 2007.03.23 20:53:00
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565. [RMR] Crusader and Armor Plates - in Ships and Modules [original thread]
4x dual light pulse II [scorch] 1mn MWD II 20km fleeting scram SAR II 200mm rolled tungsten plate MAPC beta CPR enough cap regen to run scram + guns but nothing else :/ ------------------------
- by king jks - at 2007.03.23 05:11:00
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566. T2 guns vs. T1 Guns - in Ships and Modules [original thread]
If you're in a freaking command ship you should already have med energy turrets 5, I would hope. So its really only an hour to med pulse laser spec 1. ------------------------
- by king jks - at 2007.03.23 04:30:00
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567. LARGE PICTURES!! whats your background? - in Out of Pod Experience [original thread]
http://img180.imageshack.us/my.php?image=screenjv9.jpg ;D ------------------------
- by king jks - at 2007.03.19 03:15:00
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568. /b/tards? - in Out of Pod Experience [original thread]
/b/ is the cancer that is killing the internet. ------------------------
- by king jks - at 2007.03.19 03:06:00
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569. Solo interceptor setups? - in Ships and Modules [original thread]
4x dual light pulse II 1mn MWD II 20km scram SAR II 200mm rolled tungsten MAPC CPR Runs the scram + guns sustained with a little bit of room to run the MWD in bursts. You should have about 1300 armor, I haven't tested it myself yet but it looks...
- by king jks - at 2007.03.18 17:55:00
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570. /b/tards? - in Out of Pod Experience [original thread]
A little while ago there was an EVE thread on /b/, was just wondering how many fellow /b/tards there are that play EVE, and if so, what came first, /b/, or EVE? ------------------------
- by king jks - at 2007.03.18 04:17:00
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571. Out of curiosity: Hurricane PvP fitting. - in Ships and Modules [original thread]
6x 220mm II 2x nos MWD scram web injector 2x MAR II 3x T2 actives (kin/therm/exp) damagecontrol II 6x hobgoblin II :) ------------------------
- by king jks - at 2007.03.17 17:46:00
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572. Whats all the PG for? - in Ships and Modules [original thread]
Originally by: Marquis Dean Everytime it is obvious, I will post. Because I hate people like you, OP. As do I. ------------------------
- by king jks - at 2007.03.17 17:42:00
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573. Vagabond armour amount 1337 heh secret message.. - in Ships and Modules [original thread]
Originally by: Belloc Slunv Why do you look at colour when you look at someone? Why do you spell 'color' with a 'u'? ------------------------
- by king jks - at 2007.03.17 03:28:00
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574. Concerning Myrmidons, Lasers, and Angel Rats. - in Ships and Modules [original thread]
Originally by: Foulis If at all possible try and fight serpentis and blood raiders with lasers. If not, you shouldn't have much trouble tanking. He speaks truth. If you're going to go ninja ratting in angel territory, why not go into s...
- by king jks - at 2007.03.17 02:58:00
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575. Concerning Myrmidons, Lasers, and Angel Rats. - in Ships and Modules [original thread]
4x heavy pulse (preferably T2) 2x med nos 10mn AB II web 3x recharger II MAR II 2x explosive II 1x kinetic II heat sink II cap relay 5x berzerker II should work, that worked vs serpentis and angles operate very similarly. ---------------------...
- by king jks - at 2007.03.17 02:45:00
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576. PvP'rs Wallet - in Ships and Modules [original thread]
I usually have between 150mil and 500mil in my wallet, after I lose an expensive ship I go and rat hardcore for about 3 days, in which time I can make about 500mil. ------------------------
- by king jks - at 2007.03.16 20:46:00
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577. Where to go with Domi skills? - in Ships and Modules [original thread]
I almost always carry a set of gardes in my bay when I pvp in my domi, they do very very nice dps. ------------------------
- by king jks - at 2007.03.16 01:21:00
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578. Boost The Nidhoggur - in Ships and Modules [original thread]
The two bonuses I saw being discussed that I would rather like are speed/tracking bonus to fighters or a jump range bonus, which would be in accordance with the hit and run philosophy of the minmatar, either that or just turn it into the ultimate ...
- by king jks - at 2007.03.14 21:11:00
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579. Sacrilege Fact - in Ships and Modules [original thread]
BOOST AMARR! Oh wait.. ------------------------
- by king jks - at 2007.03.14 20:54:00
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580. Pilgrim setup - Solo piracy - Suggestions? - in Ships and Modules [original thread]
Mkay... why fit all those expensive mods? That comes out to be, what, ~500mil area? This is what I have on my pilgrim right now (I'm in it right now :D) 2x medium diminshing nos 1x medium unstable neut cloak 10mn AB II faint 20km scram fleeting...
- by king jks - at 2007.03.14 10:32:00
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